![]() Thank you for your time and support!I have seen, this idea posted in here, but I wanted to give my point of view my idea of CAD+VR setup.Īt the moment VR is just launching at the consumer level, and the hardware that is good enough is here. I hope to implement support for the Google Cardboard soon and the Oculus Rift as soon as I have access to the equipment. This scene only works with Leap Motion Orion beta. The hands can now interact with the GUI thanks to Custom Pointer. This scene is the same as 2 but modified for Leap Motion Orion beta software. Menu 3D Leap Motion Orion With Custom Pointer The hands work but can’t interact with the GUI. This scene is the same as 1 but modified for Leap Motion Orion beta software. Menu 3D Leap Motion Orion Without Custom Pointer This scene only works with Leap Motion Core Assets. Now the Leap Motion hand can interact with the UI using hover click and hover drag. Same scene as 1 except Custom Pointer support has been added. This is the basic state of Unity UI and Leap Motion interaction currently without Custom Pointer. If you have a Leap Motion, you will see your hand, but your hand will not be able to interact with the menu. This is nearly identical to scene 0 however, a Leap Motion controller has been added. Menu 3D Leap Motion Without Custom Pointer This demonstrates how you might add some novelty to your menu. Move the character over a button to hover click it. Move the character using the arrow keys and space bar to jump. This scene uses a 2D game character as a pointer. This scene demonstrates that any Transform may be used as a pointer. It can click by hovering or pressing space bar. This scene uses a spinning 3D cube as a pointer. Its purpose is to show that an unmodified UI may be used with a variety of pointers that Custom Pointer supports. You can use your mouse or keyboard to interact with it. The following scenes demonstrate what Custom Pointer can do for you. I believe this issue will be fixed by Leap Motion in subsequent releases of their software. If you remove your hand from the sensor, and put it back in, it will work. ![]() This often leads to the first time the hand is shown, it won’t have a working pointer. There does appear to be an issue that can be seen in “Custom Pointer Leap Motion Orion Demo.” RegisterHandTransition is not always called faithfully so far as I can tell. ![]() Custom Pointer supports Leap Motion Orion v4.0.2. Leap Motion Orion is still in beta and is changing rapidly. Scenes using Unity’s 4.6+ UI will allow a Leap Motion hand to click using hover click, screen tap, or key tap without any changes to the UI.Ĭlicking works! #leapmotion #unit圓d 4.6 #gamedev - Shane Celis JanuNote In addition to allowing any Transform to become a pointer, this asset includes classes that work specifically with the Leap Motion, both Core Assets and the new Orion Beta v4.0.2. Although you can make your custom pointer click by whatever means you like, hover-click is a built-in feature that shows a progress bar that indicates time-till-click, similar to those found in Kinect games, and the hover-drag feature works similarly. This works with 3D Transforms and Rect Transforms by using their screen position. The Custom Pointer asset allows one to turn any Transform or Leap Motion finger into a pointer that can interact with the UI. Custom Pointer is available on the Unity Asset Store. ![]()
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